fff When you create an object in the library of Expert Flux it usually comes with predefined informations inside the new object. For example you can click and drag a object in the edit pane to create a new object, this new object is the son and the original object is called father.
The informations that come inside the son belong to the father.
When you alter the properties of the father it will automatically alter the properties of the son, but if you manually alter the properties of the son, then when you alter the properties of the father it will not change the properties that you have altered in the son.
When you alter any of the properties in the son it will never change the properties of the father.
You can see the properties of the son that are bound to the father just be seeing if it is writed in italic. For example, if the properties: text, obs, width or height in a object are writed normal, then its not bounded to the father, but if it is writed like that: text, obs, width or height then it is bounded to the father.
Summary: when is bounded if you alter the father will alter the son, when its not bounded if you alter the father will not alter the son and bounded or not, the son never alter the father. Always that you create a new object the properties of the son are already bounded to the father, to unbound simple change the property in the son that you dont want to be equal to the father.